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Call for Workshops!

Call open
until 27 January 2019


CALL FOR WORKSHOPS 2019


In this new edition, we organise again some highly practical 50-minutes-long innovation workshops about the main emerging technologies and methodologies already being used in schools and classrooms.

This year workshops are addressed to teachers in the categories that directly refer to major emerging techno-educational and digital transformation trends (categories 1, 2 and 3) and to school management teams through a specific category that talks about organizational improvements through technology (category 4).

The role of new technologies in the education sector takes part of most of the strategic plans of educational organizations. The landscape of applications, devices, connectivity and teachers with different knowledge is becoming increasingly complex and the budgets allocated are increasing every year. Therefore, a precise planning is necessary to define policies in relation to the use of new technologies in schools. Precisely for this reason, we have added a new category of workshop oriented to the governance of technologies in educational centres.

As in previous editions, although the Congress has an obviously technological focus, we do not want to talk about technology in isolation, but we always want to see it within the context of a project, at the service of an idea or as a lever to improve the student learning or the school organization. And above all … see and “test” new ideas of digital transformation applied to education along with the main players of the educational act: our students.

The eleventh edition of ITworldEdu, a meeting point for professionals in the Education and ICT sector, wants to showcase the most innovative educational experiences in a workshop format in the following categories:



Categories


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CATEGORY 1
TEACHERS

STEM or STEAM Projects

We are looking for:
Projects that have gradually incorporated aspects of gender, the integration of curricular content through a multidisciplinary approach and the promotion of learning based on the development of skills and abilities in order to promote scientific and technological vocations among students.

STEM (Science, Technology, Engineering and Mathematics) classifies the education initiatives or projects that aim to leverage the common characteristics of these four subjects to develop an interdisciplinary approach.

Projects that aim to enhance a more artistic dimension (STEAM) through the development of the most creative aspects of science and technology will also be appreciated.

This category also includes projects about subjects like robotics and computational thinking, 3D printing and maker spaces (DIY).


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CATEGORY 2
TEACHERS

New learning methodologies

We are looking for:
Educational experiences and practices in the classroom supported by technology and based on knowledge of how people learn. Educational experiences and practices that primarily help to encourage students’ socialisation, individual attention and personal autonomy, but help to foster other things as well.

Projects that have helped to improve optimisation of schools’ organisation of time and/or the educational space through technology, and consequently to improve learning-teaching processes, will also be appreciated.

This category also includes subjects or projects like ABP; cooperative learning with technological support, gamification, BreakoutEdu and the flipped classroom.

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CATEGORY 3
TEACHERS

New formats of content and activities
with digital resources

We are looking for:
Educational projects, experiences and practices in the classroom supported by technology that are experimenting with new content formats or with content formats beyond the text.

This category also includes subjects or projects such as video tutorials, virtual reality, the creation of educational interactive programmes, augmented reality, the creation of apps (mobility) and school radio (podcasts).

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CATEGORY 4
SCHOOL MANAGEMENT TEAMS

Organizational improvements through technology

We are looking for:
Projects or initiatives that cover the global scope of the school and have an overall impact on student learning. It is necessary to explain what policy in relation to the use of technology has been developed.

This category also includes subjects or projects such as Educational Quality, Data Analysis (Big Data Techniques) or Improvement based on measures and evidences.


Process to select the candidates


Submit your proposal before 27th January at 12:00h

Read the rules to participate in the project registration form. This form can be edited and saved with user and password registration until it’s sent. Use the option “Save my progress and resume later | Resume a previously saved form“



Languages

Proposals can be submit in català, castellà o anglès.
Important: Workshops won’t have translation service.



Avaluació de les candidatures

El Comitè Científic of ITworldEdu will review all the candidacies received and select the proposals that best fit the evaluation criteria.



Confirm participation

Organization will announce the accepted workshops within 2 weeks from 27th January.
We wish all participants the best of luck!



How can you participate? Fill in the form

To participate in the Call for Workshops, you have to provide us with the following information about the education centre, the original experience and the workshop in a form:

1. School information

Contact’s person name, Rolec, Email, Mobile phone, School’s name, Schools ID, City, Postal Code, Province, Country


2. Educational project information – Categories 1, 2, 3

1. Categories choose

Category of STEM or STEAM projects
Category of New learning methodologies
Category of New formats of content and activities with digital resources

2. Title
3. Members involved in the activity or project (Names and positions in the institution)
4. Targeted educational level(s) of the experience or project that you will work in the workshop
5. Brief description (max. 100 words)
6. Ratings by teachers, students and families. Possible incidents. Impact on the dynamics of the center. Indicators of success.
7. Supplier or developing company name that supports the solution
8. Links to learning materials (pdf, web, etc.)

2. Data of the educational experience or project – Category 4

1. Title
2. Members involved in the activity or project (Names and positions in the institution)
3. Brief description (max. 100 words)
4. Project resources
5. Calendar and methodology
6. Factors of the key to success
7. Impact on:

a. Learning
b. Professional development
c. Improvement in the organization


3. Workshop information

a. Title
b. Language of the workshop (Catalan, Spanish, English)
c. Trainer/s who will give the workshop
d. Competents goals to be reached
e. Contents to be treated
f. Description and parts conforming the workshop
g. Activities to be developed in the workshop
h. Space and material required
i. What will participants learn once the workshop is finished?

j. Link to an explanatory video:

In a short (three-minute) video, we suggest that you explain the origin of your proposal, briefly justify it and describe the process to design and plan the development of the workshop.

The video should be able to answer the following questions:

What will be the different parts of the workshop? How do you imagine them? What objectives do you seek? What content will it cover? What activities will it have? What will the participants do? What will they have learned at the end of the workshop? What materials will you need?

Evaluation criteria


The Scientific Committee of the ITworldEdu congress will evaluate and select the cases presented in the three categories according to the following criteria:


1. Criteria stemming from the 7 principles of the OECD …………………………. 40%

a. Level of student autonomy and importance
b. Cooperative work
c. Emotions and motivation
d. Personalisation
e. Positive regulation and regulation of effort
f. Educational assessment consistent with objectives
g. Horizontal connections between subjects and themes
h. Scope of skills

2. Organisation and role of technological resources ……………………………………. 20%

a. Optimisation of the school’s organisation of time
b. Optimisation of the educational space
c. Improvement in teaching-learning processes
d. Participation in the educational community

3. Innovation and originality of the project …………………………………………………. 10%
4. Ease of implementation in the classroom ……………………………………………….. 10%
5. Transversality (scope of different educational stages) …………………………….. 10%
6. Results achieved and overall evaluation …………………………………………………. 10%


Contact itworldedu@eurecat.org if you have any doubt about this Call for Workshops.

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